Abstract

To reach a higher level of autonomy for unmanned combat aerial vehicle (UCAV) in air combat games, this paper builds an autonomous maneuver decision system. In this system, the air combat game is regarded as a Markov process, so that the air combat situation can be effectively calculated via Bayesian inference theory. According to the situation assessment result, adaptively adjusts the weights of maneuver decision factors, which makes the objective function more reasonable and ensures the superiority situation for UCAV. As the air combat game is characterized by highly dynamic and a significant amount of uncertainty, to enhance the robustness and effectiveness of maneuver decision results, fuzzy logic is used to build the functions of four maneuver decision factors. Accuracy prediction of opponent aircraft is also essential to ensure making a good decision; therefore, a prediction model of opponent aircraft is designed based on the elementary maneuver method. Finally, the moving horizon optimization strategy is used to effectively model the whole air combat maneuver decision process. Various simulations are performed on typical scenario test and close-in dogfight, the results sufficiently demonstrate the superiority of the designed maneuver decision method.

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