Abstract

In recent years, the photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. Besides the acquisition of high-precision 3D geometric data, texture reconstruction is also a crucial step for generating high-quality and visually realistic 3D models. However, most of the texture reconstruction approaches are probably leading to texture fragmentation and memory inefficiency. In this paper, we introduce an automatic framework of texture reconstruction to generate textures from oblique images for photorealistic visualization. Our approach include three major steps as follows: mesh parameterization, texture atlas generation and texture blending. Firstly, mesh parameterization procedure referring to mesh segmentation and mesh unfolding is performed to reduce geometric distortion in the process of mapping 2D texture to 3D model. Secondly, in the texture atlas generation step, the texture of each segmented region in texture domain is reconstructed from all visible images with exterior orientation and interior orientation parameters. Thirdly, to avoid color discontinuities at boundaries between texture regions, the final texture map is generated by blending texture maps from several corresponding images. We evaluated our texture reconstruction framework on a dataset of a city. The resulting mesh model can get textured by created texture without resampling. Experiment results show that our method can effectively mitigate the occurrence of texture fragmentation. It is demonstrated that the proposed framework is effective and useful for automatic texture reconstruction of 3D city model.

Highlights

  • In recent years, we have witnessed the technological advancements such as faster computation speed and more accurate sensory data acquisition in the field of photogrammetry, remote sensing and computer vision (Kim and Rhee, 2014)

  • Since our method only focus on texture mapping of mesh model, before our experiment, the 3D triangle mesh model is generated using the Smart3DCapture software

  • This study proposes an automatic texture reconstruction method for generating photo-realistic 3D city models using oblique images

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Summary

Introduction

We have witnessed the technological advancements such as faster computation speed and more accurate sensory data acquisition in the field of photogrammetry, remote sensing and computer vision (Kim and Rhee, 2014). The photorealistic 3D city models are increasingly important in various geospatial applications related to virtual city tourism, 3D GIS, urban planning, real-estate management. It represents layouts, activities and functionalities of a real-world community and can enable human users to better visualize their living spaces. Over the last few years a great amount of research has been conducted on geometric reconstruction for 3D city models. Some photogrammetric softwares such as Smart3DCapture by Acute3D and Photoscan by Agisofet can provide high quality 3D mesh models (Zhu et al, 2015). All of Corresponding Author these have proposed a challenge for 3D texture reconstruction using oblique images

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