Abstract
This paper explores a method for creating large-scale urban 3D models from GIS spatial data. It is capable of automatic generation of realistic VR models based on existing GIS data. Parametric 3D models of houses are created from polygon data, fences from line data, and pedestrians and trees from point data. The method is applied to the project ‘Virtual Kyoto Time-Space’ in which the whole city of Kyoto of the Edo era is re-created.
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