Abstract

The document discusses the development of a compiler called SyNAPSE, which aims to address the challenge of programming for multiple hardware targets in networked systems. It focuses on optimising the performance, efficiency, and resource consumption of networked systems by dividing packet processing across multiple hardware platforms. The key problem it is solving is the difficulty in developing high-performance network functions for multiple platforms, each with its own programming language and hardware features. SyNAPSE aims to provide a solution that allows for 'write once, run anywhere' code that is portable across different platforms and automatically provisioned on the hardware best- suited for the task. It explores a large search space of different mappings of functionality to hardware, allowing for optimization based on programmer- specified objectives such as minimising memory consumption or maximising network throughput.

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