Abstract

Stigmergy is a form of indirect communication and coordination in which individuals influence their peers by modifying the environment in various ways, including rearranging objects in space and releasing chemicals. For example, some ant species lay pheromone trails to efficiently navigate between food sources and nests. Besides being used by social animals, stigmergy has also inspired the development of algorithms for combinatorial optimisation and multi-robot systems. In swarm robotics, collective behaviours based on stigmergy have always been designed manually, which is time consuming, costly, hardly repeatable, and depends on the expertise of the designer. Here, we show that stigmergy-based behaviours can be produced via automatic design: an optimisation process based on simulations generates collective behaviours for a group of robots that can lay and sense artificial pheromones. The results of our experiments indicate that the collective behaviours designed automatically are as good as—and in some cases better than—those produced manually. By taking advantage of pheromone-based stigmergy, the automatic design process generated collective behaviours that exhibit spatial organisation, memory, and communication.

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