Abstract

Computer Security is an increasingly important area, considering the sophistication and increase of threats present in the digital world. The need for information protection contrasts with the lack of professionals and the limited space dedicated to the area in Information Technology (IT) courses. Games and competitions have been used to motivate Computing students to improve their practical knowledge on the subject and also to foster the interest of potential students and professionals in Security. The creation of these games requires specialized knowledge to develop new problems, since the novelty of these games is important to reach the desired level of difficulty and to ensure competitiveness. This work proposes the use of randomization to generate problems and entire competitions in an automated way, obtaining exclusive instances of problems for each player. A tool for generating challenges was developed as proof of concept to evaluate the proposal. Competitions with automatically generated problems were held with undergraduate and continuing education students, at two different institutions. The performance in the competitions and the perception of satisfaction, interest and learning of the involved students were analyzed. The results show that the automatic generation of challenges is feasible and the use of competitions to teach Computer Security is motivating and effective for didactic purposes.

Highlights

  • Computer Security is an increasingly important and necessary area because of technology ubiquity and the need to protect information

  • The first is a test for unpaired samples, which compares groups, and was used to compare the data of groups C2.1 and C2.2 in Competition 2, since there is no intersection between these groups

  • The second is a test for paired samples, which compares the evolution of individuals, and was used to compare the competitions Competition 1 (C1) and C2

Read more

Summary

Introduction

Computer Security is an increasingly important and necessary area because of technology ubiquity and the need to protect information This protection involves technologies and knowledge and adoption of good security practices by those who develop, manage and use computer systems that manipulate information [1]. In Brazil the Ministry of Education instituted curricular guidelines for Computing courses only in 2016, considering Security one of the topics that must be present among the skills and competencies for professional training [5]. The report for curricular guidelines for IT courses, developed in 2017 by ACM (Association for Computing Machinery) and IEEE-CS (Institute of Electrical and Electronics Engineers Computer Society), suggests that Cybersecurity should emerge in new curricula [6]. It is perceived the need to intensify Security training, emphasizing theory and practice to arouse students' interest in the subject

Results
Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.