Abstract

AbstractPositioning virtual garments onto a 3D avatar is known to be a time‐consuming process. This task is usually done manually if the proportion of the garment needs to be kept during the process for a fitting purpose. The positioning of the garment is currently the main limitation to propose a fully automatic virtual try‐on application. This paper presents an automatic method based on surface energy minimisation that allows fully automatically positioning of a 3D virtual cloth without deformation of the patterns. The minimum of surface energy is reached by animating the humanoid avatar. Humanoid joints are manipulated to place a 3D avatar into the virtual garment. The proposed method, as well as its implementation, is described in this paper. image

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.