Abstract
Author information is the one of the primary access points for information users to find relevant items. While this information is straightforward in most cases, it is not easy to identify and conceptualize who the “author” or “creator” is for collaborative creative works, such as video games. In this exploratory study, we review and compare current practices of authorship representations in knowledge organization systems, focusing on video games as a case study. We find that a video game publisher’s name is often used in the author/contributor fields in library records. As we discuss how video game creators’ information should be recorded in knowledge organization systems, we also explore the applicability of the auteur theory from film studies to solve the collaborative authorship representation problems in video games.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.