Abstract

Creating content for different forms of interactive narratives requires a different set of skills and techniques than writing non-interactive stories. In this paper we describe a prototype tangible interactive narrative system called the Reading Glove and outline the authoring process used to create story content for it. We begin by discussing different approaches to authoring that are currently in use in interactive digital storytelling. We then discuss in detail the process of writing the story for the Reading Glove and provide an analysis of the fiction created through this process. We put forth the notion of cognitive hyperlinks: a design technique that we believe has utility for the authors of future interactive narratives. We conclude with a set of general design recommendations for authoring within interactive storytelling systems.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.