Abstract

In recent years sensor components have been extending classical computer-based support systems in a variety of applications domains (sports, health, etc.). In this article we review the use of sensors for the application domain of learning. For that we analyzed 82 sensor-based prototypes exploring their learning support. To study this learning support we classified the prototypes according to the Bloom's taxonomy of learning domains and explored how they can be used to assist on the implementation of formative assessment, paying special attention to their use as feedback tools. The analysis leads to current research foci and gaps in the development of sensor-based learning support systems and concludes with a research agenda based on the findings.

Highlights

  • The digital and physical worlds are currently merging, opening new possibilities for us to interact with our environment, as well as for our environment to interact with us

  • The purpose of this study is to get an overview on the state-of-the-art of sensor-based learning support and to explore how the existing sensor-based platforms could bring assistance to the solution of an educational challenge, which is the implementation of formative assessment

  • With the intention to get an overview of the learning support that has already been given by sensor applications, we classified the analyzed prototypes according to their support in the different learning domains

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Summary

Introduction

The digital and physical worlds are currently merging, opening new possibilities for us to interact with our environment, as well as for our environment to interact with us. This development is mainly driven by two technologies: display technologies and sensor technologies. Display technologies in the Sensors 2015, 15 sense of personal mobile displays, as a variety of embedded public displays, enable the integration and presentation of digital information and services in nearly every situation and context [1]. Sensor technologies enable the development of real-time information systems and the extension of classical objects to be enhanced and integrated into digital eco-systems. Cisco estimates that by 2020 there will be 50 billion devices connected to the Internet [2]

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