Abstract
Cerebral palsy (CP) is the most common cause of physical disability in childhood. Hemiplegia is among the most common forms of CP and the resulting impaired hand function is one of the most disabling symptoms, affecting self-care activities such as feeding, dressing, and grooming. To date, evidence-based treatments are limited. Recent approaches, however, have capitalized on findings that show children with hemiplegia h ave residual motor capabilities and neuroplastic changes in nervous system function that emerge and improve with practice. Here the etiology and neural basis of hemiplegic CP is first briefly reviewed, followed by a description of the residual motor capabilities in the involved upper extremity and the potentia l role of intensive practice. Two promising approaches that target residual motor function, constraint-induced movement therapy (CIMT) and bimanual training, are then described. Recent evidence suggests that such task-oriented training approaches to re habilitation are enhanced when the tasks are meaningful to the performer. Increasingly, this means use of current technology, specifi cally video gaming, to maintain salience and motivation and target specific motor impairments. Thus a method for using commerc ially available video gaming, including the Nintendo Wii to augment such intensive treatment approaches is described. It is s uggested that with such intensive treatment programs, gaming can be an important compliment to, but not a replacement for, salient task-oriented activities in the real world and that video ga ming and virtual reality training will be an important part o f future rehabilitation efforts.
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