Abstract

This research was conducted in order of knowing the characteristics, validity, practicality, and effectiveness of the Mathematics learning media with animation using augmented reality media applications for 5th-grade elementary school students. The results of observations and interviews conducted before undertaking the research showed that learning activities still used conventional books and the media used for teaching is relatively minimum so Mathematics learning is less effective. The research used the “Research and Development” (R&D) method by adopting ADDIE in its stages. ADDIE stands for Analyst, Design, Development, Implementation, and Evaluation. The trial in this study was conducted at SDN Sanggrahan 02, Kranggan District, Temanggung Regency, Central Java, with a total of 25 students. The validity test in this study was carried out by giving a questionnaire to the experts regarding the learning media that had been developed. The validation results obtained media validators with the 109 value which is the most valid category, meanwhile, the validator material reached the 68 value which remains the most valid category. The results of the pre-test and post-test scores were tested using an N-gain value of 62,4 with the highest category,it means that augmented reality-based Mathematics media was very effectively used to improve the spatial reasoning of fifth-grade elementary school students. Keywords: Augmented Reality, Spatial reasoning, Mathematics

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