Abstract
The purpose of this study was to analyze the need for Augmented Reality in Human Anatomy for Sports Education students. This research is a quantitative descriptive study by referring to the define stages of the Thiagarajan development model. Data collection techniques were carried out by distributing questionnaires, observations and interviews. The results showed that 85% of the material was not clear, 80% of the teaching materials were less interesting, 85% had difficulty understanding language, and 80% lacked pictures. It is important to develop Augmented Reality applications in Human Anatomy for Sports Education students.
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