Abstract

Research problem/aim; The aim of this study is to determine the opinions of the 9th grade students who use teaching materials designed with augmented reality technology on the usefulness and effectiveness of the material. For this purpose, 3 activities were designed using 9th grade topics and a total of 27 AR materials were applied to the students in these activities. Method; In this study, "developmental research" and "case study" were used. As data collection tools, "AR application course observation form", "student evaluation form" and "3 AR activities" were designed by the researchers. Findings; 30 codes were formed and the answers given by the students to the questions and grouped as positive and negative by combining them under the theme of effectiveness, usefulness and suggestions which is the main question of the research. Conclusions; According to the results of the research; In the "usefulness " theme, the most repeated positive code is "functionality / interactive ", while the negative code is "unrealistic", In the theme of "effectiveness", the most repeated positive code was "providing 3D detection", while the negative code was "not contributing". In the theme of suggestions, the code "animation and graphics should be developed" was repeated the most.

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