Abstract

Short-term memory can be defined as the capacity for holding a small amount of information in mind in an active state for a short period of time. Although some instruments have been developed to study spatial short-term memory in real environments, there are no instruments that are specifically designed to assess visuospatial short-term memory in an attractive way to children. In this paper, we present the ARSM (Augmented Reality Spatial Memory) task, the first Augmented Reality task that involves a user's movement to assess spatial short-term memory in healthy children. The experimental procedure of the ARSM task was designed to assess the children's skill to retain visuospatial information. They were individually asked to remember the real place where augmented reality objects were located. The children (N = 76) were divided into two groups: preschool (5–6 year olds) and primary school (7–8 year olds). We found a significant improvement in ARSM task performance in the older group. The correlations between scores for the ARSM task and traditional procedures were significant. These traditional procedures were the Dot Matrix subtest for the assessment of visuospatial short-term memory of the computerized AWMA-2 battery and a parent's questionnaire about a child's everyday spatial memory. Hence, we suggest that the ARSM task has high verisimilitude with spatial short-term memory skills in real life. In addition, we evaluated the ARSM task's usability and perceived satisfaction. The study revealed that the younger children were more satisfied with the ARSM task. This novel instrument could be useful in detecting visuospatial short-term difficulties that affect specific developmental navigational disorders and/or school academic achievement.

Highlights

  • Memory is a cognitive process that is necessary for the stable acquisition of skills or information

  • The increasing knowledge of Virtual Reality (VR) techniques and the tradition of rodent research in spatial memory have led to the development of VR-based mazes for humans that reproduce the demands of tasks previously used for rodents [13,14,15,16,17,18,19]

  • Several ANOVA tests were performed to determine if there were significant differences between the two age groups and for all the data stored during the execution of the ARSM task

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Summary

Introduction

Memory is a cognitive process that is necessary for the stable acquisition of skills or information. The spatial short-term memory is necessary to be able to complete complex cognitive tasks such as those related to aspects of mathematics, especially with number writing and magnitude judgment [2]. The increasing knowledge of Virtual Reality (VR) techniques and the tradition of rodent research in spatial memory have led to the development of VR-based mazes for humans that reproduce the demands of tasks previously used for rodents [13,14,15,16,17,18,19] Those VR systems were quite basic; they used common monitors, very basic interaction methods (such as mouse-clicking or a joystick), and, more importantly, without using movement. The geometric area task was initially developed by Cheng [20] to examine whether rats could encode featural and geometric properties of the environment

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