Abstract
Game-based learning has become increasingly popular in recent years and has drawn an increasing level of attention in education. While the preliminary findings of educational gaming impact are quite promising, the current dilemma is the disconnect between what is available on the market and what is needed in the classroom. There has been an increasing call for teachers to be game designers to create educational games that tailor to their specific instructional needs. This paper shares one example how an educator, performing both roles as class teacher and game designer, utilized Augmented Reality and mobile learning to modernize a traditional scavenger hunt to engage students and promote their learning. It is the author’s hope that this paper would encourage more educators to explore, experiment, and discover how game-based learning may be effectively utilized in their classrooms.
Highlights
Gaming has made interesting inroads in education
A growing number of studies further indicate that adoption of gaming features in curricula may help promote students’ higher-order skills such as critical thinking (e.g. Cicchino, 2013; Carbonaro, Szafron, Cutumisu, & Schaeffer, 2010), cultivate self-awareness (e.g. Yang, Chien & Liu, 2012), enhance interest in subject areas (e.g. Glushkova, 2016), and increase germane cognitive loads, and may reduce extraneous cognitive loads (e.g. Chang, Liang, Chou & Lin, 2017), etc
The 21 students who participated in the scavenger hunt game were all pre-service teachers who enrolled in a technology application course in a mid-western university
Summary
The 21 students who participated in the scavenger hunt game were all pre-service teachers who enrolled in a technology application course in a mid-western university. Students had all acquired knowledge about and skills of Augmented Reality and Google Forms. The WebQuest is an Internet-based lesson model that integrates pre-selected web resources to engage students in tasks that challenge their higher-order thinking skills. The scavenger hunt activity was empowered by HP Reveal and Google Forms. HP Reveal allows users to overlay digital information such as images, videos, or websites on top of static images or real-world objects. Google Forms enables users to collect data and conduct online quizzes. The combination of these applications and mobile tablets have modernized the old-fashioned scavenger hunt game. Journal of the Scholarship of Teaching and Learning, Vol 20, No 2, October 2020. josotl.indiana.edu
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