Abstract

Progress in the industrial world has reached industry 4.0, in this progress it has led to the development of education as well as entering the era of education 4.0. One of the advances in the era of education 4.0 is the Augmented Reality learning media. The purpose of the study was to test the effectiveness of the effects of Augmented Reality Learning media that are in line with the needs of current and future students, the ARTorque application product as an interactive learning innovation to improve the learning outcomes of SMK students. The Quasi Experiment research design with steps: Determination of the experimental and control class, Instrument Testing, The experimental class was given the treatment of Augmented Reality learning media and the control class was not given treatment and used conventional learning. Output results obtained are normality test, homogeneity test and t test results.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call