Abstract

Abstract: Every people, at some point in their life, may get lost inside a large auditorium, struggled to find their exit point at the airport, or may get late to a lecture because they could not find the right lecture hall at the university. This paper addresses the development of an Augmented Reality Based Indoor Navigation Application. It is based on four main modules, 3D model building, shortest path calculation, QR code scanning and path visualization. The application is developed in Unity using AR Core XR plugin management and AR Foundation plugin. ZXing library is used for scanning and decoding the QR codes. We aim at developing the front end in the simplest way possible so that the users can easily reach their destination by just opening the camera where the directions are shown as animations in their surroundings.

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