Abstract

Recent challenges for strategic educational planning in Ecuador request implement Information and Communication Technologies (ICT) in different levels of educational institutions. However, there´s a notable lack of successful implementations of ICTs on national educational institutions, which causes several problems in student's learning cycle such as loss of attention, motivation and innovation. These problems are further aggravated at the level of primary education institutions. Nevertheless, this paper demonstrates the feasibility of implementing digital tools with augmented reality (AR) for teaching and learning of Natural Sciences (NC) in the Cesar Mosquera Primary School located at the northern zone of Ecuador. To this end, we began by identifying digital strategies that facilitate the teaching of NC as an element of feedback and development of spatial imagination. Next, a diagnosis was made of the weaknesses of both teachers and students in the teaching of NC at primary school level. A mixed research method was applied, using quantitative techniques such as survey analysis and using qualitative techniques such as direct observations, to make a content analysis applied to teacher planning. Then, cutting-edge technologies such as augmented reality deployed on easily accessible devices such as Smartphones or Tablets were implemented using Curiscope-Virtuali-Tee software and web 3.0 virtual classroom tools that were applied during the COVID-19 pandemic. Once implemented, the proposed AR system was compared with classic teaching methods. Finally, the feasibility of applying AR in the mentioned institution was demonstrated due to all students approved the final test of acquired knowledge in each class taken.

Highlights

  • Within the academic context, several tools have emerged as an alternative to optimize the pedagogical processes in education; among these tools, we can highlight Virtual Reality (VR) and Augmented Reality (AR).The VR emerged in the late 1960s

  • No student A would fail in a class with augmented reality (AR) according to our current grading system, which gives us a good picture regarding the benefits that can be obtained by applying AR in the primary education classroom

  • It is important to note that the students indicate that with AR the difficulty to learn is smaller through question 1

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Summary

Introduction

Several tools have emerged as an alternative to optimize the pedagogical processes in education; among these tools, we can highlight Virtual Reality (VR) and Augmented Reality (AR).The VR emerged in the late 1960s. This is why AR has been called Mixed Reality, since the information superimposed on the real world can be dynamically visualized through a great diversity of devices, providing "increases" in the perception of data that the user is receiving while he is moving, which could theoretically improve the existing reality. These increments are interesting for the education field, since in that way it would be possible to optimize the time used in the learning cycle that is: learning more in a shorter time

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