Abstract

Abstract Recent advances in augmented reality (AR) have attracted much attention in nutrition and healthcare education. In the context of obtaining dietary knowledge, a mobile AR system was developed for learning and exploration, which allowed students to scan food images, receive information about nutrient content and record as well as accumulate daily nutrient intake. Students could also access learning materials provided in the system to achieve the learning objectives. Their learning outcomes were gathered at the close, with reactions to the learning experiences also assessed via a set of questionnaire items (using a 5 point Likert scale) in various criteria. Both qualitative and quantitative data were gathered, showing that most students achieved the learning objectives and were positive about exploring with AR. The results of this study indicated that students with high levels of monitoring had better learning outcomes (p<0.05) and were more positive about the varied criteria in their responses, including: visual interest and learning enjoyment, functional use, personal relevance and learning of knowledge (p<0.05). The effect of the self-participatory aspect of AR on learning is emphasized.

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