Abstract
Augmented Reality applications have become the newest technology used in the Cultural Heritage domain. These applications can be used in education and tourism. Various methods and software tools provide the means of designing such applications. This study provides an overview of the most recent Augmented Reality projects in Cultural Heritage sites in urban environments, comparing tracking methods, devices, themes, and settings used in each project. The most frequently used tracking method is camera-based, with handheld devices being almost entirely preferred in such projects. There is an even distribution of themes, while outdoor scenarios are the preferred setting.
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