Abstract
The purpose of this study was to determine the validation of material experts on the Augmented Reality application in the Human Anatomy course for Sports Education Students. This application development research refers to the 4D model developed by Thiagarajan, et al. (1974) which consists of 4 stages, namely Define, Design, Development, and Disseminate, modified to suit this research. This application is validated by a material expert. The instrument used is an expert validation instrument. It can be concluded that this application is feasible and valid by material experts to be used as Human Anatomy learning.
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