Abstract

In recent years, Augmented Reality (AR) usage in the learning process has been growing. AR tools and environments lead to a variety of positive outcomes and impacts for educational purposes. Similarly, AR is changing the learning process in the Computer Science (CS) Education domain. There are numerous studies that adopt the immersive AR technology in order to improve Computational Thinking (CT) or programming skills, in several contexts. However, there are not sufficient studies that analyze the meaningful characteristics or the advantages and disadvantages of AR in the field. In order to better understand the impact of AR in programming education we performed a systematic literature review. This review analyzes 31 studies in the field. It explores the evolution of this developing technology, the challenges and issues that AR offers and discusses how this work can benefit student learning and further research.

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