Abstract

ObjectivesThis study aimed to review and synthesize the current research and state of augmented reality (AR), mixed reality (MR) and the applications developed for healthcare education beyond surgery.MethodsAn integrative review was conducted on all relevant material, drawing on different data sources, including the databases of PubMed, PsycINFO, and ERIC from January 2013 till September 2018. Inductive content analysis and qualitative synthesis were performed. Additionally, the quality of the studies was assessed with different structured tools.ResultsTwenty-six studies were included. Studies based on both AR and MR involved established applications in 27% of all cases (n=6), the rest being prototypes. The most frequently studied subjects were related to anatomy and anesthesia (n=13). All studies showed several healthcare educational benefits of AR and MR, significantly outperforming traditional learning approaches in 11 studies examining various outcomes. Studies had a low-to-medium quality overall with a MERSQI mean of 12.26 (SD=2.63), while the single qualitative study had high quality.ConclusionsThis review suggests the progress of learning approaches based on AR and MR for various medical subjects while moving the research base away from feasibility studies on prototypes. Yet, lacking validity of study conclusions, heterogeneity of research designs and widely varied reporting challenges transferability of the findings in the studies included in the review. Future studies should examine suitable research designs and instructional objectives achievable by AR and MR-based applications to strengthen the evidence base, making it relevant for medical educators and institutions to apply the technologies.

Highlights

  • The integration of digital strategies has brought healthcare education to a paradigm shift, reflected in many educational curricula.[1]

  • No reporting of research was found in 14 Ted Talks and iTunes podcasts

  • Study subjects related to nasogastric tube insertion, facet joint injection, catheterization or needle guidance were interpreted to clinically related to medicine as a practice of diagnosis and so these studies were classified to fulfill the inclusion criteria

Read more

Summary

Introduction

The integration of digital strategies has brought healthcare education to a paradigm shift, reflected in many educational curricula.[1] Modern teaching curricula aim to educate trainees efficiently in safe environments to establish transferability into the clinical context. Augmented reality (AR) and mixed reality (MR) have long been expected to be disruptive technologies, with potential uses in medical education, training, surgical planning and to guide complex procedures.[2] While virtual reality (VR) has mainly led the way for the implementation of the display technologies, it is criticized for several limitations.[3,4] The term display technologies will hereafter be used to refer to AR and MR it in principle covers VR. The latter, is beyond the scope of this review

Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call