Abstract

Augmented and virtual realities offer affordances not previously available to learners that, with the appropriate hardware, software and scaffolding, can lead to immersive and rewarding educational experiences for learners of all levels and content areas. For distance students, the shift to alternate realities offers a particularly ripe area for shifting the educational workspace to mobile accessible, kinaesthetically resonant encounters with spaces and objects. This discussion of the evolution of visual representations of digital objects and places will highlight some of the areas of interest for those considering mixed realities, how hardware and computing power can vary by approach, and how these technologies can help students better understand the emerging virtual world.

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