Abstract

Head pose is an important cue in many applications such as, speech recognition and face recognition. Most approaches to head pose estimation to date have focussed on the use of visual information of a subject’s head. These visual approaches have a number of limitations such as, an inability to cope with occlusions, changes in the appearance of the head, and low resolution images. We present here a novel method for determining coarse head pose orientation purely from audio information, exploiting the direct to reverberant speech energy ratio (DRR) within a reverberant room environment. Our hypothesis is that a speaker facing towards a microphone will have a higher DRR and a speaker facing away from the microphone will have a lower DRR. This method has the advantage of actually exploiting the reverberations within a room rather than trying to suppress them. This also has the practical advantage that most enclosed living spaces, such as meeting rooms or offices are highly reverberant environments. In order to test this hypothesis we also present a new data set featuring 56 subjects recorded in three different rooms, with different acoustic properties, adopting 8 different head poses in 4 different room positions captured with a 16 element microphone array. As far as the authors are aware this data set is unique and will make a significant contribution to further work in the area of audio head pose estimation. Using this data set we demonstrate that our proposed method of using the DRR for audio head pose estimation provides a significant improvement over previous methods.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.