Abstract
The present study investigated the influence of virtual depth on attentional asymmetries in healthy young participants (n = 20), by administering a variation of a luminance judgment task as well as a line bisection task in different depth locations (peripersonal, extrapersonal) within three-dimensional virtual space. Pseudoneglect was present in both tasks and depth locations with clear emphasis on peripersonal space. The results show highly significant attentional asymmetries in virtual space that are comparable to real space and suggest that Virtual Reality (VR) is an appropriate tool for assessing visuo-spatial attention in virtual space.
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More From: Proceedings of the Human Factors and Ergonomics Society Annual Meeting
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