Abstract

Realistic modeling of high-resolution earth radiation signals in the visible-thermal spectral domain remains difficult, due to the complex radiation interdependence induced by the heterogeneous and rugged features of land surface. To find the trade-off between accuracy and efficiency for image simulation, this paper established a unified simulation framework for the entire visible-thermal spectral domain, based on the energy balance between solar-reflected and thermal radiation components over rugged surfaces. Considering the joint contributions of atmospheric and topographic adjacency effects, three spatial–spectral convolution kernels were uniformly designed to quantify the topographic irradiance, the trapping effect, and the atmospheric adjacency effect. Radiation signal simulation was implemented in three forms: land surface temperature (LST), bottom of atmosphere (BOA) radiance, and top of atmosphere (TOA) radiance. The accuracy was validated with onboard data from China’s Gaofen-5 visual and infrared multispectral sensor (VIMS) over rugged desert. The simulation results demonstrate that the root mean square of relative deviations between the simulated and onboard TOA radiance are related to terrain, as 3–17% and 6–38% for the summer and winter scene, respectively. The evaluation of radiance components indicates the utility of the simulation framework to quantify the uncertainty associated with atmosphere and terrain coupling effects, in the sensor design and operation stages.

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