Abstract
We are at a global transition where disciplines from art to computer engineering intersect in the realm of global digital heritage. This has been facilitated by the development of desktop high-speed computing, inexpensive photogrammetry software, and digital photography. These technologies, and the tools to make them useful both in the lab and on the web, require the appropriate integration of technical skill, artistic license, archaeological background knowledge, and architectural realities.
Highlights
The documentation of archaeological sites, historic buildings, museums, museum collections, works of art, and other cultural heritage resources using 3D acquisition techniques is mainstream practice in most areas of the world
At Global Digital Heritage, nearly 50 years of combined experience has created a workflow that has solved the problems of quality acquisition, data processing, visualization, and data access
Software, hardware, and ideas are created, these are integrated into the workflow to create new opportunities for digital heritage and archaeology
Summary
The documentation of archaeological sites, historic buildings, museums, museum collections, works of art, and other cultural heritage resources using 3D acquisition techniques is mainstream practice in most areas of the world. Spatial accuracies and geographic controls approaching 1-10 mm are not possible using basic photogrammetric kits when we try to digitize large monuments and sites. These technologies, and the tools to make them useful both in the lab and on the web, require the appropriate integration of technical skill, artistic license, archaeological background knowledge, and architectural realities. They require a rigorous and detail workflow to produce results that are verifiable, accurate, and useful for further analyses [4]
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