Abstract
A cooperative-game-playing learning automata model is presented for a complex nonlinear associative task, namely, learning of Boolean functions. The unknown Boolean function is expressed in terms of minterms, and a team of automata is used to learn the minterms present in the expansion. Only noisy outputs of the Boolean function are assumed to be available for the team of automata that use a variation of the rapidly converging estimator learning algorithm called the pursuit algorithm. A divide-and-conquer approach is proposed to overcome the storage and computational problems of the pursuit algorithm. Extensive simulation experiments have been carried out for six-input Boolean tasks. The main advantages offered by the model are generality, proof of convergence, and fast learning.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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More From: IEEE Transactions on Systems, Man, and Cybernetics
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