Abstract

In the last decade, the popularity of UAVs has increased tremendously. Nowadays, many researchers are interested in UAV swarms. Coordinating a swarm of UAVs is a complicated task and many problems should be addressed before wide-spread adoption. In this work, we focus on the take-off for large-scale UAV swarms, with an extra focus on the assignment phase. The assignment phase is the first take-off stage whereby we decide which UAV on the ground goes to which place in the air. A good assignment algorithm, is quick, and at the same time reduce the total distance travelled as much as possible. We assess the performance of three different assignment algorithms: a heuristic, the original Kuhn-Munkres algorithm (KMA), and the KMA adapted for GPU use. Each algorithm was tested while varying the number of UAVs, as well as the type of flight formation. During the experiments, we measured the calculation time, total distance travelled, and number of flight paths crossing. In terms of total distance travelled, the KMA always outperforms the heuristic. However, the KMA takes longer (orders of magnitude) to calculate the assignment. Realistically, the KMA algorithm can only be used as long as the swarm does not contain more than 500 UAVs. From that point the GPU version of the KMA is faster. We can conclude that, in most cases, it is recommendable to use the KMA for the assignment as it will reduce the distance travelled to a minimum and, consequently, also reduce the number of flight paths crossing.

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