Abstract

Background: In 2013 American psychiatric association decided to incorporate internet gaming disorder as non-substance addiction. This study aimed to find the prevalence and risk factors. Methodology: It was a cross-section observational study conducted on a general population. The sample size was time limited. A valid standard questionnaire (PHQ-9, IGDS, GAD-7 Scales) was used to collect data. Result: There was 82 male and 43 female involved in this study. The prevalence of internet gaming disorder was 16.8%. Out of 125 subjects, a total of 21 had internet gaming disorder. There was a significant association between internet gaming disorder and age, gender, economics, profession, living alone, spending more than 3 hours on games, and non-functional family. Anxiety and depression were significantly associated with internet gaming disorder at a value of 0.015.

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