Abstract

In this study, we implemented a digital game-based learning (DGBL) system over Face book platform. For better understanding the impact of DGBL applied to social networking, the technology acceptance model (TAM) was employed for the evaluation. Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. This study investigated the potential important design issues of the application over a social network website. It is believed that this study could bring teachers a better understanding how those characteristics of social networks can attribute to the success of users' learning.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call