Abstract

Purpose: Video gaming is popular worldwide, and its benefits and risks have come to the attention of health care providers across disciplines. Blink rate, blink amplitude, and tear film stability are compromised during dynamic, prolonged use of digital devices, which can result in symptoms of discomfort with contact lens wear. In addition to lens material and design, the choice of lens care cleaning and disinfecting solution can affect wearer satisfaction. The purpose of this evaluation was to compare real world experiences with a hyaluronan-containing contact lens multipurpose solution (MPS) among subjects classified as video gamers and non-gamers. Methods: This study was a prospective, single arm, open label survey of contact lens wearers who used a computer, smartphone, or tablet for a minimum of three hours daily. Contact lens-wearing gamers (subjects who reported that they play electronic games while wearing contact lenses 2-hours or more daily) and non-gamers were provided Biotrue MPS to use for at least seven-days while wearing a fresh pair of their respective habitual contact lenses. Subjects rated performance attributes via an online survey using a 6-point Likert scale. Results: At baseline, gamers were younger than non-gamers, more likely male, spent more time using digital devices daily, and were more likely to report they suffer from eyestrain, sensitive eyes, and red eyes. Both groups rated all queried lens-wearing performance attributes positively; gamers gave higher mean ratings than did non-gamers to 23 of 24 queried attributes, including all four pertaining to long durations of digital device use. After adjusting for both age and gender, significant differences favoring gamers were noted for all 24 attributes. Conclusions: Contact lens wearing gamers and non-gamers rated Biotrue MPS highly based upon various performance attributes. Biotrue MPS remains a good choice for general lens wear, as well as during tear film-challenging video game play.

Highlights

  • Gaming technology and use have made significant advancements since William Higinbotham created “Tennis for Two”, widely credited as the world’s first video game, in 1958 [1, 2]

  • While early gamers played simple games such as virtual tennis using crude gaming systems connected to television sets of the day, today’s gamers play multi-sense video games on a variety of platforms, including dedicated video consoles connected to high definition digital televisions or monitors, mobile smartphones and tablets, and laptop or desktop computers [4]

  • Gamers at baseline, were more likely than non-gamers to report that they experience eyestrain (42.6% versus 26.2%, respectively; p

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Summary

Introduction

Gaming technology and use have made significant advancements since William Higinbotham created “Tennis for Two”, widely credited as the world’s first video game, in 1958 [1, 2]. While early gamers played simple games such as virtual tennis using crude gaming systems connected to television sets of the day, today’s gamers play multi-sense video games on a variety of platforms, including dedicated video consoles connected to high definition digital televisions or monitors, mobile smartphones and tablets, and laptop or desktop computers [4]. Frequent gamers play games on multiple platforms, including PC (62% of frequent gamers), Smartphone (35%), and dedicated hand-held systems (21%) [5]. Action games represent one of the top three types of video games that frequent gamers played most often (30%) [5]

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