Abstract

Nowadays, there is a lot of interest in studying dynamic spatial phenomena. There are various dynamic phenomena in the world among which moving objects are worth exemplifying. Recently, moving objects are getting attention in database applications and in visualization. Moving objects are of two categories: individual moving objects and group moving objects. As visualization is important for various human activities like navigation, planning, monitoring, and academic accomplishments, the selection of the appropriate visualization method for a particular application is important. It is, however, not always known what ‘appropriate’ is in a particular context. This research is concerned with individual moving objects and their movement behavior. The research focused on visualization of the trajectory movement characteristics of these individual moving objects. The main goal of this research is to find the optimal representation for visualizing moving objects (more precisely: walking people). Four representations are considered in this research: the single static map, multiple static maps, animation, and the space-time cube. The study is conducted by considering four movement characteristics (or aspects of moving objects): speed change, returns, stops, and path of movement. The ability of users to perceive and understand these aspects from the four representation methods is studied. To achieve the goal, a user test is conducted using the questionnaire method (the users performing tasks). The visualizations were prepared on three levels of complexity - the complexity varying in the number of objects represented and the geometry of the trajectory along which they move (Level 1 with one object and simplest in complexity of geometry of the trajectory; Level 2 with two objects and more complex geometry of the trajectory; and Level 3 with three objects and most complex geometry of the trajectory). A prediction about suitability was made based on theory, cartographic knowledge, and common sense. The prediction shows that animation is better than the other methods for visualizing returns and speed change at all levels, and path at Level 2. In the other aspects and levels of complexity animation had equal suitability with the other methods. However, the prediction is not enough to make the selection of the best method for a particular use. Thus, user test is needed. The result of the suitability after test illustrates that users perceive and understand the movement characteristics better in an animation than in the other representations, at different levels of complexity. Animation is most suitable for stops at Level 1, for returns at Level 3, and for speed change at Level 1. In the rest, animation has equal suitability with one or more of the other methods, except for path at Level 2 where the space-time cube is most suitable. In the overall result, therefore, animation is found to be the optimal representation for moving objects (walking people). Key words: Change, Movement, Moving objects, Trajectory, Visualization, Single static map, Multiple static maps, Animation, Space-time cube

Highlights

  • Visualization through graphic representations has been an effective way to communicate with both abstract and concrete ideas

  • Animation is accompanied by growing path; and the space-time cube is prepared with foot prints, grids for space and time indication, and it is provided to users as a video to enable the users to see different views

  • For speed change the highest is in animation at Levels 1 and 3, and in animation and the single static map at Level 2

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Summary

Introduction

Visualization through graphic representations has been an effective way to communicate with both abstract and concrete ideas. In a geo-visualization environment, graphics (like maps) help to visually understand relationships, patterns, trends, and movements in a number of ways, for instance using multiple representations without constraints (Kraak and Ormeling 2003). The representation of spatiotemporal phenomena in graphic visualization consists of three important components: time, space, and attribute. An important concept in Time-Geography is the space-time cube where space is represented along the x and y axis and time is represented along the z axis (Kraak and Koussoulakou 2004) It is a 3D representation of movement, or paths where the user can visualize changes, durations, and other aspects of paths in time of, for example, people, cars, or animals. The classical space-time cube studies deal with the behavior of humans considering certain activities of individuals like following a path through space and time (Xia and Kraak 2005). Kraak and Koussoulakou (2004)

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