Abstract

This study concentrates on developing a mixed reality (MR) app for the historic ship Yavuz Battleship, also known as “SMS Goeben,” and assessing its acceptance using the technology acceptance model (TAM). Mixed reality blends real and virtual environments to create novel spatial experiences, bridging the gap between the virtual and real worlds. This technology enables designers to craft immersive, interactive environments that enhance users' perception of physical reality. The study employs a multi-stage methodology, including historical research, 3D model creation, digital information integration, Unity program transfer, MR environment development with the Mixed Reality Toolkit (MRTK), and implementation as a Microsoft Hololens 2 app. TAM is employed to gauge MR acceptance. Evaluation results affirm the Yavuz MR app's TAM alignment, providing structural support for similar architectural science inquiries. The research underscores the need to explore MR's architectural applications and TAM's role in measuring MR acceptance.

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