Abstract

One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understanding factors of success behind releasing a video game, we are interested in studying a factor known as Replayability. Towards a software engineering oriented game design methodology, we collect player opinions on Replayability via surveys and provide methods to analyze the data. We believe these results can help game designers to more successfully produce entertaining games with longer lasting appeal by utilizing our software engineering techniques.

Highlights

  • The video game entertainment industry has acquired enormous value in the recent past, eclipsing over $25 billion in annual revenue per year according to the ESA (Entertainment Software Association) in 2011 [1]

  • In this paper we have provided a viewpoint on studying games from a software engineering perspective and have contributed the following

  • We have proposed a generalized method of studying games by collecting data, classifying the data and analyzing it

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Summary

Introduction

The video game entertainment industry has acquired enormous value in the recent past, eclipsing over $25 billion in annual revenue per year according to the ESA (Entertainment Software Association) in 2011 [1]. Only 20% of released video games are successful in the sense of turning a profit [2] This is a strikingly low number that we hope to see improved by utilizing software engineering techniques described within this paper. Two important concepts or factors of success in the release of video games are Playability and Replayability; the latter is discussed widely, for example in [3,4,5,6]. These two concepts describe how well the player base receives the game, e.g. enjoyability. When immersed into the virtual entertainment world as though it were real, a person’s mind is taken adrift as the time seems to flow by quickly

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