Abstract

With the rapid development of digital information technology, virtual reality (VR) and VR visual space technology have become important branches in the field of computer 5G. Their application research has attracted more and more attention, and their practical value and application prospects are also very broad. This paper mainly studies the artistic style conversion based on 5G VR and VR visual space. This paper starts from the two concepts of VR technology and VR vision, analyzes the development process and characteristics of the two, discusses the possibility and inevitability of the fusion of the two, and leads to the space art produced by the fusion of VR technology and VR vision. This kind of art space gives people an “immersive” experience. This paper analyzes multiple immersive experience works, analyzes its multi-sensory and multi-technical spatial art style transformation form, and summarizes the advantages and disadvantages of the current art style transformation form based on 5G VR and VR visual space, with a view to the future development of VR immersion for reference. This paper analyzes the ease-of-use indicators. The experimental results show that, except for the sensory experience indicators, the average values of other indicators are less than 1. This is a project with better ease of use, and the use of 5G VR and VR vision technology can improve the transformation of space art style.

Highlights

  • With the continuous development of science and technology and information technology, a variety of new technology display methods have begun to be used in space art, making space art continue to innovate in the ways and methods of exhibition display

  • With the emergence of 5G virtual reality (VR) technology, science and technology are constantly being injected into the design of space art exhibitions

  • Virtual reality technology directly intervenes in other fields related to space art at the technical level, directly affecting the production, materials, and performance techniques of space art and changing the way of feeling space art. e intervention and influence of virtual reality technology on space art will happen and more in the future [1]. is paper focuses on the characteristics of 5G virtual reality, combining the spatial art space expression method with the art space scientific research theory in the VR visual field and combining traditional art and modern visual display

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Summary

Introduction

With the continuous development of science and technology and information technology, a variety of new technology display methods have begun to be used in space art, making space art continue to innovate in the ways and methods of exhibition display. With the emergence of 5G virtual reality (VR) technology, science and technology are constantly being injected into the design of space art exhibitions. Virtual reality technology directly intervenes in other fields related to space art at the technical level, directly affecting the production, materials, and performance techniques of space art and changing the way of feeling space art. Is paper focuses on the characteristics of 5G virtual reality, combining the spatial art space expression method with the art space scientific research theory in the VR visual field and combining traditional art and modern visual display. Is paper is divided into five sections, and the content is arranged as follows: Section 1 introduces some relevant knowledge of 5G virtual reality technology, expounds the research background and research status of this technology, and determines the research direction of the thesis Is paper describes virtual reality technology and its research status on the basis of consulting-related documents and uses 5G virtual reality and VR vision technology to apply to space creation. e generation and transformation of artistic space style are introduced, and the virtual reality system and its key technologies are emphasized. is paper is divided into five sections, and the content is arranged as follows: Section 1 introduces some relevant knowledge of 5G virtual reality technology, expounds the research background and research status of this technology, and determines the research direction of the thesis

Mobile Information Systems
Related Work and Innovation
Modeling module
Total score Mean Sort
Traditional technology VR technology
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