Abstract

For video art, the coupling of digital technology and postmodernist thinking has brought not only technical progress and formal transformation but also a new mode of thinking and way of living around visual experience and even a change in the whole world view. The digitalization of the image not only lies in the change of the surface form, but also it has evolved into a supermedium, connecting the real world and the virtual world, becoming a new way and means for us to grasp the world, which can be considered a huge transformation. However, while digitalization has brought great development to video art, it has also confused many issues that need to be further explored, especially the inevitable transformation in creation. This paper takes digital video art as the main object of study and explores the crisis of representation and the problem of transformation that has arisen in it, with reference to “technology,” “form,” “concept,” and even “social and cultural life.” We also analyze, summarize, and conclude the transformation of video art and its creation rules in the digital context and propose corresponding creation strategies, taking “technology,” “form,” “concept,” and even “social and cultural life“ as the starting point. For the detection of a small area, a star structure can be used to achieve a flexible arrangement of each sensor while satisfying the real-time performance. For the collection of information in a large monitoring area, if a star structure is used, the nodes are overloaded with low reliability and low utilization of communication lines. The wireless data acquisition system uses the relatively scalable UCB telosb hardware platform, while the hardware platform uses an operating system with good portability, which can give full play to the hardware performance of the platform and effectively reduce the power consumption of the system. Based on the current art trend, this paper discusses the transformation of video art in the digital background from the perspective of “technology” and “concept” and proposes corresponding creation strategies to provide theoretical to practical support for digital video art creation practice and bring some inspiration to creators. It will also bring some inspiration to the creators. Cluster analysis is used to effectively improve the introduced algorithm, and the simulation results show that the improved algorithm can reasonably plan each sensor node in the region while reducing the number of sensors, so that the effectiveness of each sensor node can be well utilized.

Highlights

  • Nowadays, we are in the period when the “information age” is gradually moving towards the “intelligent age,” digital technology is advancing rapidly, the popularity of Internet and mobile network has completely changed people’s work and life style, while the development of artificial intelligence technology is once again impacting on people’s production and life [1]

  • It can be based on visuals, make full use of digital technology, and combine with other media or art forms to realize multichannel and multisensory experiences, creating unique and novel visual effects, which can be perceived by audiences

  • For the multiview surface measurement and key location point measurement ideas in the art digital model, the temperature and humidity changes in the building unit are simulated and analyzed through CFD technology to grasp the distribution of various types of information in the building unit, so as to obtain various types of data in a targeted manner

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Summary

Introduction

We are in the period when the “information age” is gradually moving towards the “intelligent age,” digital technology is advancing rapidly, the popularity of Internet and mobile network has completely changed people’s work and life style, while the development of artificial intelligence technology is once again impacting on people’s production and life [1]. The development of digital technology and network technology has transformed images from traditional analog images based on physical and chemical properties to digital virtual images based on digital information, and in the process of gradually entering the age of intelligence, both image creation and images themselves have become increasingly intelligent This has greatly reduced the learning cost and the threshold of image production, making it possible for professionals and the general public to participate in the creation of images, and the subject and object of creation have changed drastically [7]. The digitalization of images brings technical progress and changes in form and changes in people’s concept of images, which is a fundamental transformation of images [8] In such a context, while the times have brought new developments in video art, they have led to a number of issues to be explored, especially in the area of creation, which is facing an inevitable transformation. This paper defines digital imaging into three stages based on the development history of digital technology: the stand-alone era, the network era, and the artificial intelligence era, and composes and discusses the expression forms and technical characteristics of digital imaging in each stage according to this definition and summarizes the basic characteristics of digital imaging art

Related Work
Design of Information Collection Systems for Digital Art
Digital Presentation of Interactive Media
Traditional methods Comparison
Conclusion
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