Abstract

Despite the recent explosive growth of online education, it still suffers from suboptimal learning efficacy, as evidenced by low student completion rates. This deficiency can be attributed to the lack of facetime between teachers and students, and amongst students themselves. In this article, we use the teaching and learning of economics as a case study to illustrate the application of artificial intelligence (AI) based robotic players to help engage students in online, asynchronous environments, therefore, potentially improving student learning outcomes. In particular, students could learn about competitive markets by joining a market full of automated trading robots who find every chance to arbitrage. Alternatively, students could learn to play against other humans by playing against robotic players trained to mimic human behavior, such as anticipating spiteful rejections to unfair offers in the Ultimatum Game where a proposer offers a particular way to split the pot that the responder can only accept or reject. By training robotic players with past data, possibly coming from different country and regions, students can experience and learn how players in different cultures might make decisions under the same scenario. AI can thus help online educators bridge the last mile, incorporating the benefit of both online and in-person learning.

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