Abstract

The Dead Sea Scrolls are tangible evidence of the Bible's ancient scribal culture. This study takes an innovative approach to palaeography-the study of ancient handwriting-as a new entry point to access this scribal culture. One of the problems of palaeography is to determine writer identity or difference when the writing style is near uniform. This is exemplified by the Great Isaiah Scroll (1QIsaa). To this end, we use pattern recognition and artificial intelligence techniques to innovate the palaeography of the scrolls and to pioneer the microlevel of individual scribes to open access to the Bible's ancient scribal culture. We report new evidence for a breaking point in the series of columns in this scroll. Without prior assumption of writer identity, based on point clouds of the reduced-dimensionality feature-space, we found that columns from the first and second halves of the manuscript ended up in two distinct zones of such scatter plots, notably for a range of digital palaeography tools, each addressing very different featural aspects of the script samples. In a secondary, independent, analysis, now assuming writer difference and using yet another independent feature method and several different types of statistical testing, a switching point was found in the column series. A clear phase transition is apparent in columns 27-29. We also demonstrated a difference in distance variances such that the variance is higher in the second part of the manuscript. Given the statistically significant differences between the two halves, a tertiary, post-hoc analysis was performed using visual inspection of character heatmaps and of the most discriminative Fraglet sets in the script. Demonstrating that two main scribes, each showing different writing patterns, were responsible for the Great Isaiah Scroll, this study sheds new light on the Bible's ancient scribal culture by providing new, tangible evidence that ancient biblical texts were not copied by a single scribe only but that multiple scribes, while carefully mirroring another scribe's writing style, could closely collaborate on one particular manuscript.

Highlights

  • Without prior assumption of writer identity, based on point clouds of the reduced-dimensionality featurespace, we found that columns from the first and second halves of the manuscript ended up in two distinct zones of such scatter plots, notably for a range of digital palaeography tools, each addressing very different featural aspects of the script samples

  • Ever since their modern discovery, the Dead Sea Scrolls are famous for containing the oldest manuscripts of the Hebrew Bible (Old Testament) and many hitherto unknown ancient Jewish texts

  • We have found a new means to move the issue of writer identification in the Dead Sea Scrolls forward and present new evidence for two scribes

Read more

Summary

Introduction

Ever since their modern discovery, the Dead Sea Scrolls are famous for containing the oldest manuscripts of the Hebrew Bible (Old Testament) and many hitherto unknown ancient Jewish texts. The scrolls provide a unique vantage point for studying the latest literary evolutionary phases of what was to become the Hebrew Bible. As archaeological artifacts, they offer tangible evidence for the Bible’s ancient scribal culture ‘in action’. Except for a handful of named scribes in a few documentary texts [3, 4], the scribes behind the scrolls are anonymous This is especially true for the scrolls from Qumran, which, with almost a thousand manuscripts of mostly literary texts, represents the largest find site

Objectives
Methods
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.