Abstract

In this article, we present our curriculum design process for two-third-year undergraduate courses: artificial intelligence for video games and mobile device programming. These are part of a 4.5 year program in video game development and virtual reality engineering. We explore the range of possible content, usually aimed at traditional computer science or software engineering students or practitioners, and extract and adapt it to our particular program. Students developed high quality apps, achieved good standings in AI competitions, and some even published peer-reviewed articles. We believe the approach presented in this article is broadly applicable, but can be especially useful to instructors creating courses for uncommon and innovative programs.

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