Abstract
The article discusses ways to visualize mathematical objects using 3D technology tools (3D printer, 3D pen). The visual representation of objects in teaching mathematics to schoolchildren and future teachers is based on the use of the STEAM approach (Science, Technology, Engineering, the Arts — arts, humanities, Mathematics). The Arts component allows you to explore the possibilities of the STEAM approach to reveal the semiotic potential of mathematics for teaching, to visualize non-traditional objects of art and creativity, which explicitly and implicitly have mathematical foundations. The research begins with studying and printing ready-made models, and then schoolchildren and students develop their own models for 3D printing. Thus, each student (schoolchild and student — future teacher) consistently develops an engineering book. The teacher's engineering book contains a series of mathematical models that allow you to support different levels of mastery of mathematics. The results of the pedagogical experiment suggest that children are highly involved in work at mathematics lessons after using 3D technologies.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.