Abstract

The article discusses ways to visualize mathematical objects using 3D technology tools (3D printer, 3D pen). The visual representation of objects in teaching mathematics to schoolchildren and future teachers is based on the use of the STEAM approach (Science, Technology, Engineering, the Arts — arts, humanities, Mathematics). The Arts component allows you to explore the possibilities of the STEAM approach to reveal the semiotic potential of mathematics for teaching, to visualize non-traditional objects of art and creativity, which explicitly and implicitly have mathematical foundations. The research begins with studying and printing ready-made models, and then schoolchildren and students develop their own models for 3D printing. Thus, each student (schoolchild and student — future teacher) consistently develops an engineering book. The teacher's engineering book contains a series of mathematical models that allow you to support different levels of mastery of mathematics. The results of the pedagogical experiment suggest that children are highly involved in work at mathematics lessons after using 3D technologies.

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