Abstract

This paper presents a new cinema technology---ARMAX, which can not only cast common films and stereoscopic films in a high quality, but also be compatible with VR-based interactive films (except game films). Three key technologies in ARMAX are highlighted, as well as the methods of facilitating interaction between the audiences and 3D roles by using out-of-screen distance and highly precise positioning technology. Then, we discuss several problems currently encountered by ARMAX. Finally, we conclude the paper with some development trends of ARMAX in the near future.

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