Abstract

The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the learning process-like concrete experimentation, reflection and abstraction—which are generally difficult to induce when looking at ruins and artifacts that bring back to the past. With the use of virtual technologies (e.g., holographic surfaces, head-mounted displays, motion—cation sensors) those steps are surely supported thanks to the immersiveness and natural interaction granted by such devices. VR can indeed help to symbolically recreate the context of life of cultural objects, presenting them in their original place of belonging, while they were used for example, increasing awareness and understanding of history. The ArkaeVision VR application takes advantages of storytelling and user experience design to tell the story of artifacts and sites of an important cultural heritage site of Italy, Paestum, creating a dramaturgy around them and relying upon historical and artistic content revised by experts. Visitors will virtually travel into the temple dedicated to Hera II of Paestum, in the first half of the fifth century BC, wearing an immersive viewer–HTC Vive; here, they will interact with the priestess Ariadne, a digital actor, who will guide them on a virtual tour presenting the beliefs, the values and habits of an ancient population of the Magna Graecia city. In the immersive VR application, the memory is indeed influenced by the visitors’ ability to proceed with the exploratory activity. Two evaluation sessions were planned and conducted to understand the effectiveness of the immersive experience, usability of the virtual device and the learnability of the digital storytelling. Results revealed that certainly the realism of the virtual reconstructions, the atmosphere and the “sense of the past” that pervades the whole VR cultural experience, characterize the positive feedback of visitors, their emotional engagement and their interest to proceed with the exploration.

Highlights

  • User Experience Research in cultural heritageWorking on cultural heritage (CH) through virtual technologies allows us to establish a more intimate and profound “dialog” with visitors, given the potentialities of such devices to virtually recreate ancient scenarios of life, where artifacts, landscapes, environments and characterslive together in a coherent combination

  • We present an immersive virtual reality (VR) application, ArkaeVision Archeo, which stands as an experiential journey through time and space from the modern city of Paestum, located in the south of Italy, to its ancient Poseidonia back to the fifth century BC

  • We tackle the notions of emotion, memorization and learning referring to CH experience, explaining how these are connected and how emotions affect the way users feel and see the reality and the virtual world, and, the way they learn and foster the cultural information; (Section 1.1); we focus the attention on how digital technologies influence such notions (Section 1.2) especially Immersive VR (Section 1.2) and its capability to make users feel embodied with the virtual world, emotionally and cognitively

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Summary

Introduction

Working on cultural heritage (CH) through virtual technologies allows us to establish a more intimate and profound “dialog” with visitors, given the potentialities of such devices to virtually recreate ancient scenarios of life, where artifacts, landscapes, environments and characters (re)live together in a coherent combination. Multi-projection systems, holographic applications, immersive viewers, Augmented reality (AR) systems support the virtual immersion into reconstructed scenarios of the past at different levels [4]: See-through and monitor-based AR displays provide users the illusion of admiring no more visible elements of the past, for example columns or colors, directly on the archaeological remains through the juxtaposition of the virtual model on the visible item by means of a device (tablet or a semi-transparent display).

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