Abstract

In this study, we present a mobile Go stone collision game based on augmented reality, which we call ARGo, inspired by the traditional Korean board game, Alkkagi. ARGo aims to resolve two main issues: (1) the portability and space constraints of the original Alkkagi and (2) the limited sense of reality due to the touchscreen-based interface of the existing mobile Alkkagi games. To improve a sense of the reality of the game, ARGo provides a gameplay interface similar to the original Alkkagi by recognizing the user‘s hand motion based on AR. Additionally, it provides a customization mechanism for each user to improve the recognition of the hand motion and the strength of the attack considering each user‘s characteristics. Finally, we make the following three main contributions. First, we employ the automata theory to design the game and collision scenarios between stones. Consequently, we can clearly define the complicated states incurred by AR-based motion recognition and collisions between virtual objects. Second, we propose a collision equation based on Continuous Collision Detection tailored to ARGo, i.e., Go stones and their collisions. Through experimental studies, we demonstrate that the collision equation enables the simulation of the exact collision effects. Third, through user experience studies, we verify the effectiveness of ARGo by showing the effects of the functions implemented in ARGo and its superiority over the existing mobile game Alkkagi Mania.

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