Abstract

The success of a software application is related to users’ willingness to keep using it. In this sense, evaluating User eXperience (UX) became an important part of the software development process. Researchers have been carrying out studies by employing various methods to evaluate the UX of software products. Some studies reported varied and even contradictory results when applying different UX evaluation methods, making it difficult for practitioners to identify which results to rely upon. However, these works did not evaluate the developers’ perspectives and their impacts on the decision process. Moreover, such studies focused on one-shot evaluations, which cannot assess whether the methods provide the same big picture of the experience (i.e., deteriorating, improving, or stable). This paper presents a longitudinal study in which 68 students evaluated the UX of an online judge system by employing AttrakDiff, UEQ, and Sentence Completion methods at three moments along a semester. This study reveals contrasting results between the methods, which affected developers’ decisions and interpretations. With this work, we intend to draw the HCI community’s attention to the contrast between different UX evaluation methods and the impact of their outcomes in the software development process.

Highlights

  • User eXperience (UX) is a term that emerged as an umbrella phrase for new ways of understanding and studying the quality-in-use of interactive products [1]

  • We report on a longitudinal analysis of the outcomes from three different UX evaluation methods and interviews with developers, providing empirical evidence on the impact of these outcomes in the development process

  • pragmatic quality (PQ): p = 0.785; hedonic quality stimulation (HQS): p = 1.000; hedonic quality identity (HQI): p = 0.900) and so we did not perform Wilcoxon signedThese results reveal that the methods provided an opposing view regarding the UX

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Summary

Introduction

User eXperience (UX) is a term that emerged as an umbrella phrase for new ways of understanding and studying the quality-in-use of interactive products [1]. UX [5], including developing different UX evaluation methods to assess the experience the software conveys and improve its quality based on users’ feedback. In this context, standardized questionnaires based on scales have been among the most employed types of UX evaluation methods [1,4]. It is because they are quick and easy to use, allowing gathering both positive and negative experiences, and users do not need to interact with a moderator to make their evaluation [6]. Recent research has been pointing out some concerns about their outcomes

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