Abstract

Nowadays and since the year 2000, the Moroccan educational system like all the other system of educations evolve towards putting more and more emphasis on the Competency-based approach rather than learning contents. Specific pedagogical tool are necessary to develop such competences, especially with the well-known rupture between teaching practices and the digital culture of young people, marked by the increased use of information and communication technologies. Pedagogies that rely on the use of educational games emerged as a solution to change traditional practices .In this sense, we have experimented with the use of educational game circuit warz in a physics classroom .We have restricted its use to the lesson of the voltage divider and we have compared its contributions to those of a classical teaching method .The results found a huge improvement in areas like motivation, engagement and interaction inter-learners.

Highlights

  • There has been an increasing interest in the educational games that used in many different fields such as health training, military training [1] and teaching of several subjects, such as physics [2] .Several factors have led towards this interest in teaching through educational games, namely the availability of technological tools to create learning game and the need to change traditional learning methods for more innovative method [3].Educational video-game based learning focuses on two elements ;the cognitive element and the emotional element .In regard to the emotional side, several studies claim that playing games greatly increases the motivation of learners; this assertion is often supported by the fact that games generate intrinsic motivation such as challenge, curiosity, competition and cooperation

  • To carry out this research, we have developed two questionnaires, one for the educational game group and the other for the classical group; these two questionnaires are designed in such a way as to collect information about engagement, motivation and interactions between the learners and between the teacher and the learner as well

  • The results of this study showed that the use of circuit warz in class allows a renewal of motivation and engagement

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Summary

Introduction

There has been an increasing interest in the educational games that used in many different fields such as health training, military training [1] and teaching of several subjects, such as physics [2] .Several factors have led towards this interest in teaching through educational games, namely the availability of technological tools to create learning game and the need to change traditional learning methods for more innovative method [3].Educational video-game based learning focuses on two elements ;the cognitive element and the emotional element .In regard to the emotional side, several studies claim that playing games greatly increases the motivation of learners; this assertion is often supported by the fact that games generate intrinsic motivation such as challenge, curiosity, competition and cooperation. In regards to the cognitive side, educational games can be used as interactive simulations that facilitate learning. This type of game helps the learner develop competences and knowledge by generating a deeper understanding of certain concepts and principles by immersing the player in the game [1]. Understanding the concepts and notions of physics is difficult for most learners which is why they lose interest in this subject. State a problem situation that deals with the concept of the voltage divider min the students. Playing on the computer as a Collect and discuss students' hypotheses group (group discussion) With about the given situation. Check students' assumptions 20 min min 20 min Responded to questions from the teacher after playing subsequently deduce the and voltage

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