Abstract
We present a design plan of a narrative generation system based on a scenario generation method for tabletop role-playing games (TRPGs). This system is an application of an integrated narrative generation system. The objective is to support the creation of a narrative by using the interactions between a user and the system. A TRPG is analog, wherein one or more players (PLs) play the role of a character within the framework of a narrative prepared by the game master. Role playing by a PL promotes the development of scenes, and as a result, a big narrative is completed. In this study, we describe the overall constitution of the narrative generation system for implementation.
Highlights
We design a narrative generation system based on the game format that refers to a scenario generation method in a tabletop role playing game (TRPG)(1)
This system is an application of an integrated narrative generation system (INGS)(2-4) that we develop using a method of a game, the system do narrative generation by interaction between user and system
We suggested the design of a narrative generation system based on the game format that refers to a scenario generation method in a TRPG
Summary
We design a narrative generation system based on the game format that refers to a scenario generation method in a tabletop role playing game (TRPG)(1). This system is an application of an integrated narrative generation system (INGS)(2-4) that we develop using a method of a game, the system do narrative generation by interaction between user and system. The OPIATE system(10) is a story generation model in games; the system gives an action purpose to a character (non-Player Character: NPC) to whom a user does not operate directly, and the event of the story is generated
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