Abstract

Abstract. How to use for the architectural design, the simulation coming from a large size data model? The topic is related to the phase coming usually after the acquisition of the data, during the construction of the model and especially after, when designers must have an interaction with the simulation, in order to develop and verify their idea. In the case of study, the concept of interaction includes the concept of real time "flows". The work develops contents and results that can be part of the large debate about the current connection between "architecture" and "movement". The focus of the work, is to realize a collaborative and participative virtual environment on which different specialist actors, client and final users can share knowledge, targets and constraints to better gain the aimed result. The goal is to have used a dynamic micro simulation digital resource that allows all the actors to explore the model in powerful and realistic way and to have a new type of interaction in a complex architectural scenario. On the one hand, the work represents a base of knowledge that can be implemented more and more; on the other hand the work represents a dealt to understand the large constructed architecture simulation as a way of life, a way of being in time and space. The architectural design before, and the architectural fact after, both happen in a sort of "Spatial Analysis System". The way is open to offer to this "system", knowledge and theories, that can support architectural design work for every application and scale. We think that the presented work represents a dealt to understand the large constructed architecture simulation as a way of life, a way of being in time and space. Architecture like a spatial configuration, that can be reconfigurable too through designing.

Highlights

  • 1.1 Topic of interestThis work is made from the architectural background, and aims to be a research contribute inside the technical and cultural “gap” between the needs of designers and the needs of the endusers, both involved in the interaction with the simulation

  • To sum up: - how to have a real time interaction that can help designers to understand this kind and so large model? - how to have a flexible change of the scale, from the ancient part of the town, to the new one? - how to offers for the users a immediate understanding of the different flows inside the model? - how to combine in a flexible manner, the real time visualization with the dynamic interaction between the objects inside the 3D model?

  • Because our case of study is a common base for multiple application, our decision was to test a digital resource able to combine: GE: Google Earth application: to reference in the physical space the simulation of the large size architectural environment (Figure 8)

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Summary

Topic of interest

This work is made from the architectural background, and aims to be a research contribute inside the technical and cultural “gap” between the needs of designers and the needs of the endusers, both involved in the interaction with the simulation. How to built and to manage a large size architectural environment able to be a knowledge base of different actors, involved in the design and decision process? In the current needs of architectural designing, how to have interaction with the model is so important how to build it. It is necessary a sort of “balance” between how building the model and how using it, especially if we want to use large digital re-construction of environment. The 3D interaction issue for large architectural sites, is part of this balance In this crossroad between the designer activity and the digital technologies, we know how it is important the activity of software-programming (Kobayashi Y., 2008), that allows the designers to make flexible the digital resource according with their specific and various needs. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XXXVIII-5/W16, 2011 ISPRS Trento 2011 Workshop, 2-4 March 2011, Trento, Italy is composed by a different actors of the design process included no-technical actors too

THE CASE OF STUDY
The construction of the architectural environment
Procedural method for modelling
Which kind of interaction for the architectural simulation?
SPECIFIC SOLUTIONS FOR SPECIFIC NEEDS
Possible added value
Added value for architectural design evaluation
Integration of resources
Interaction by flows
RESULT
CONCLUSION
FUTURE WORK
Full Text
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